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Actionscript - Advanced
This is an algorithm I did for detecting the distance between parallel lines, no matters their positions or rotation. This is a quite simple and light algorithm that can be implemented on any programming language, in my example it was done in Action Script 3 (FP10)
You often want dynamic web pages or games embedded in them to communicate with the server to report scores, pull specific content, or simply log in. Here is one solution to server communication without Flex, or a PHP daemon listening for sockets.
A deep down explanation of the issues you face when creating a preloader. You are assumed to know how to create a preloader already.
It is possible to assign values to symbol properties that will define position or anything else using the Slider Component. A great way to interact with our user!
In this complete illustrated tutorial we demonstrate how to install and configure the radio button component in Flash and track property values.
A small, but in dept explanation of how the playhead and the rendering interacts with actionscript.
A deep down explanation of exactly how timelines, framescripts and actionscript interact.
Introduction to Pixel Bender syntax and use in Flash Player 10.
Discussion of the different difficulties of and workarounds to the Singleton design pattern.
Implement the console for the previous article -- building a runTime command line.
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