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Actionscript Arrays do not properly store keys in key-value pairs.  There is, however, another way to accomplish the same effect.


This tutorial will show you how to create a simple reflection effect in 4 little steps.

Difficulty: Easy
Time: 15 minutes
Expected knowledge: Understanding of events and basic animation using ActionScript 3.0

Description: I’m going to walk through the steps of making a preloader for your animation, game, or application in ActionScript 3. Making a preloader in AS3 is more difficult to figure out then it was in AS2, but the code itself is not any harder to understand.

My first two articles focused mainly on teaching everybody the changes in syntax from AS 2.0 to AS 3.0. Now I'm hoping that my audience has worked with 3.0 for a little while since my last articles, and I'd like to change focus a little bit. I'd like to switch topics to how to get the most out of AS 3.0. Yes, just by using it, you're gaining a ton of speed, but there are ways to get more speed out of it.

This is the last of the 3 parts series "Drawing with AS2". It will show you how to draw lines and apply this knowledge onto dynamic application.

A logical following of "Drawing Shapes with AS2". In this tutorial, you will learn how to use the curveTo() method to draw curves.

Level: Beginner.
Duration: 10 minutes.
Prerequisites: a basic knowledge of actionscript.


This article will explain how to build a simple Flash application using Classes. It will take you from the initial concept to the finished application, one step at a time. Along the way, you'll find out about the following topics:

The document class
Using one class to create instances of another class
The new ...rest parameter
Arrays
Components
Using a variable of your own custom datatype
Encapsulation

In this tutorial, I explain the difference between using "composition" vs. using "inheritance." My previous two tutorials both used composition. In this tutorial, you'll learn the other technique, inheritance. You'll learn how to associate a MovieClip or other symbol in the library with a custom class file, so that the symbol is the class and vice versa. I'll also cover the difference between designating the Class as opposed to designating the Base Class in the "Linkage Properties" dialog box, and what it's used for.

Difficulty: Easy

If you went through my earlier tutorial, you made two very useful, reusable classes. Not only that, but you learned a lot about the way classes work, how to store them in your own packages, how to import them, and how to make objects from them. Along the way, you also learned how to drag Movie Clips using a class, and also how to move them using the keyboard.

In this tutorial, you'll create another cool class that makes an ordinary MovieClip instance into an expanding help box. This could easily be incorporated into one of your future Flash programs, where you might want to give your users a help window that expands, yet stays inconspicuous and out of the way when collapsed. You'll also learn to use the Tween class, and I'll explain how to use getter and setter methods so that users of your class (or you!) can customize the way the box animates without editing the class file itself.

Bryce 5

3D landscape modelling software with animation capability.

TrueSpace 3

3D modelling and animation including Live Skin, Physics, Inverse Kinematics, 3D Paint and more.

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